Game developer specializing in RPGs, Strategy, and Simulation games, systems, tools, and prototypes built in GameMaker Studio 2.
September 2023 โ September 2025
Role: Gameplay Programmer
Notes: The game was originally built in Phaser by another programmer but development was slow. I was brought on to accelerate progress, and we advanced so quickly that the scope expanded to include tactical combat and full multiplayer. I made a lot of cool things in this game, but my favourite is still the ship landing/taking off!
May 2021 โ Present
Role: Systems Programmer
Notes: Focused primarily on coding, with occasional contributions to experimental gameplay ideas.
I specialize in building flexible and modular systems in GameMaker Studio 2, from combat frameworks to simulation job systems. I enjoy seeing npcs going about their daily lives, or completing a particularly challenging system!