Game developer specializing in RPGs, Strategy, and Simulation games, systems, tools, and prototypes built in GameMaker Studio 2.
September 2023 โ September 2025
Role: Lead Developer
Features:
Notes: The game was originally built in Phaser by another programmer but development was slow. I was brought on to accelerate progress, and we advanced so quickly that the scope expanded to include tactical combat and full multiplayer. My favourite part: the ship landing/takeoff sequences!
May 2021 โ Present
Role: Lead Developer
Features:
Notes: Focused primarily on coding, with occasional contributions to experimental gameplay ideas.
May 2021 โ Present
Role: Lead Developer
Features:
I specialize in building flexible and modular systems in GameMaker Studio 2, from combat frameworks to simulation job systems. I enjoy seeing NPCs go about their daily lives, or completing a particularly challenging system!