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Devlog
Small Bugfix
May 18, 2023
by
GameMaker Rob
The project would crash due to expecting a file that new users would not have. That script now checks if the file exists before trying to read from it, and so prevents the crash...
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Version 2.0
March 25, 2023
by
GameMaker Rob
1
What did I do? I remade the asset from scratch, taking previous feedback into account, as well as adding another feature (persistent saving/loading of containers/floor items between rooms). The actual...
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Current Progress
November 05, 2022
by
GameMaker Rob
Its been just over a month since I worked on this asset last, and I made some progress today. Items weren't movable at all, so I worked on how I detect what the mouse is over and whether it will move...
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Optimization (in progress)
September 26, 2022
by
GameMaker Rob
Ive been spending some time the last 2 nights re-making the whole system. This time, Im making use of arrays and structs for data handling, and using surfaces to draw the actual items. This means that...
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Update v1.2
March 01, 2021
by
GameMaker Rob
Small Update - Added save/load scripts to save and load the player's inventory externally. - If you want to save more than the player's inventory, you just pass different arguments to the scripts (eg...
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Bugfix v1.1
December 05, 2020
by
GameMaker Rob
The bug: Inside the "Not Ready" region of obj_container_parent, the grids of containers were not being checked properly because I missed out an "else" statement. The fix: Used an else statement to mak...
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FAQ/How do I use this asset?
November 05, 2020
by
GameMaker Rob
I've added a document that will (hopefully) explain exactly how to use this asset, how to add more items/containers, what the controls are, and how the whole thing works in general...
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