Update on New Build


Hello Everyone!

I've been working on the new version of the RPG Starter Kit whenever I can and here's what I've done so far.

[ Saving/Loading ]

I wasn't happy with how I did the saving/loading in the original so that was the first thing I tackled. After some heavy testing, I'm now sure that NPC's will save/load properly, at the right position, with the right facing, and the right state etc.

I've also decided to make extra objects for placing NPC's. So rather than just one or two objects that all look the same (and then edit the creation code for the instance from the room) you can place the relevant object for furniture/villager/shopkeeper etc.

I always try to use as few objects as possible but sometimes it makes sense to use extra ones, and in this case, the ability to clearly see what's placed where makes sense.

[Collision, NPC's + Vehicles]

I've been working on the vehicle code most recently, making sure that the collisions are working properly, previously occupied cells marked as blocked are set to unblock properly after the player moves etc, and I've also added airships into the game.

You can seamlessly transition from vehicle to vehicle, even if the vehicle is on terrain that the player wouldn't normally be able to get to.

How vehicle's positions are saved has also been addressed in the saving/loading section, so you can have vehicles that you take to different rooms, and their positions will be remembered by the game.


It's not totally different from how things worked before, but it's far more robust.

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