Update on Build


I haven't had as much time as I thought I would over the last 2 weeks to work on this, but I think I will have a full weekend coming up with no distractions so my plan is to at least have a build that works completely with 2.3, even if it doesn't have every improvement I'd like to make.

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I just bought your package, so no I don't want a refund.  I'm very interested in digging in and learning all the in's and out's of it and how it interacts with the new version of GMS...and in particular learning about this and other issues you've run into from GMS updates.  If you'd like an extra pair of eyes, feel free to use mine - I'm a willing apprentice.  The error persists:

___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_init:

DoAdd :1: illegal array use
 at gml_Object_obj_init_Create_0 (line 238) - global.spells[e_spell_types.heal, e_spell_stats.min_value] = 8 + global.pl_stats[e_pl_stats.level];
############################################################################################
gml_Object_obj_init_Create_0 (line 238)

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Hey birazer - if you'd like to go into the Project and on the top left go to File > Export and host the file somewhere so you can post the link here, I'll take a look at it.
If several people are having the same problem it would be good if I can get a positive fix for it rather than waiting for me to finish the remake.
Thanks for your willingness to test things out too :)

Well good news....for you.  Your last installation Dec, 2019 works - even with the upgrade tonight.  That's everything to date so I was mistaken it would seem.  Sorry about that.  I was in such a rush I must have mixed up which one I was loading, but I took my time this time before taking up more of you time.  I need to slow down sometimes. :)  Sorry, sorry.... I'm still a willing apprentice (and extra set of eyes) if you want.

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It's always useful to know any bugs that you find with the project. I've fixed all the ones I know of so far (in the unreleased build) but it's going to take me some time to finish it it seems like.

You're always welcome to hang out in the discord too :) - https://discord.gg/tkVJrpSn